Palworld Tower Bosses Guide 2026 — All 9 bosses: locations, counters, HP values & Hard Mode strategies.

Palworld Tower Bosses — All 9 Bosses Guide: Locations, Counters & Strategy (1.0)

Complete guide to all 9 Palworld tower bosses in 1.0. From Zoe & Grizzbolt to Zanara & Astralym — locations, weaknesses, best counters, HP values, and Hard Mode strategies for every fight.

9
Tower Bosses
5 min
Time Limit (1.0)
Lv 10-80
Boss Range
45
Ancient Tech Points
Last updated:

Tower Boss System Explained

How tower bosses work in Palworld 1.0 — the 5-minute timer, Key Spheres, Hard Mode, and what's changed from Early Access.

Tower Boss Locations Map

Approximate positions on the Palpagos Islands. Numbers match the list below.

GRASSLAND DESERT VOLCANIC SNOW PEAKS SAKURAJIMA FEYBREAK N ~500m 1 Zoe & Grizzbolt 2 Lily & Lyleen 3 Axel & Orserk 4 Marcus & Faleris 5 Victor & Shadowbeak
1 Zoe & Grizzbolt — Lv 10, Rayne Syndicate (112, -428)
2 Lily & Lyleen — Lv 20, Free Pal Alliance (181, 30)
3 Axel & Orserk — Lv 30, Eternal Pyre (-588, -514)
4 Marcus & Faleris — Lv 40, PIDF Tower (558, 332)
5 Victor & Shadowbeak — Lv 50, Genetic Research (-146, 450)

Palworld 1.0 has 9 tower bosses (up from 5 in EA) across the Palpagos Islands, Feybreak, and Sunreach. Each fight has a 5-minute timer — no more slow attrition, you need burst damage and elemental counters. Bosses don't scale; approach in level order: Zoe (10) → Lily (20) → Axel (30) → Marcus (40) → Victor (50) → Saya (55) → Bjorn (60) → Auri (68) → Zanara (80). First clear drops 5 Ancient Tech Points + Key Spheres (towers 1-8, required for final boss). Bosses cannot be captured. Hard Mode unlocks after Auri.

⚠️ Key 1.0 Changes: 5-min timer (was 10) · Towers 1-8 drop Key Spheres · Bosses uncapturable · Hard Mode after Auri · Up to 4-player co-op.

1 Zoe & Grizzbolt — Rayne Syndicate Tower

Level 10 · Coords: (112, -428) · Electric · Weak to Ground · HP ~12,900

Grizzbolt (Electric · Ground). Attacks: body slam (sprint sideways), lightning volley (break LoS), charged beam (hide behind pillar). Counters: Digtoise, Fuddler. Bow/Crossbow. 🩺 Stuck? Using Ground attacks? Grizzbolt resists all else.

2 Lily & Lyleen — Free Pal Alliance Tower

Level 20 · Coords: (181, 30) · Grass · Weak to Fire · HP ~42,500

Lyleen (Grass · Fire). Attacks: homing seeds (break LoS behind platforms), root eruption (step off glowing line), pollen burst (back away from aura). Counters: Foxparks, Vanwyrm (flying avoids roots), Arsox. Musket. 🩺 Stuck? Using Fire Pals? Watch for root eruption telegraphs.

3 Axel & Orserk — Brothers of the Eternal Pyre

Level 30 · Coords: (-588, -514) · Electric/Dragon · Weak to Ice & Ground · HP ~53,750 · ⚠️ Heat-resistant armor required

Orserk (Electric/Dragon · Ice Ground). Attacks: lightning storm (orange markers → reposition), tail whip, Dragon Breath (dash perpendicular — kill shot). Counters: Reindrix, Cryolinx, Penking (Ice); Anubis, Digtoise (Ground). Single-Shot Rifle. Rotate Pals at 30% HP. 🩺 Stuck? Heat-resistant armor equipped? Mount Obsidian has passive heat damage.

4 Marcus & Faleris — PIDF Tower

Level 40 · Coords: (558, 332) · Fire · Weak to Water · HP ~72,900 · ⚠️ Heat + Cold armor (day/night cycle)

Faleris (Fire · Water) — fastest tower boss. Attacks: diving fireballs, rapid peck combo, fire tornado (when it spins, sprint to edge; lasts ~5s). Avoid fire trails. Counters: Jormuntide, Suzaku Aqua, Penking. Heavy Assault Rifle or Rocket Launcher (80+ rounds). 🩺 Stuck? Switch to explosive weapons — Faleris is fast but fragile.

5 Victor & Shadowbeak — PAL Genetic Research Tower

Level 50 · Coords: (-146, 450) · Dark · Weak to Dragon · HP ~105,000 · ⚠️ Cold-resistant armor required

Shadowbeak (Dark · Dragon) — major spike. Attacks: homing projectiles (break LoS), dive-bomb, Divine Disaster (expanding shockwave — sprint away at dark aura pulse). Pure DPS race. Counters: Jetragon w/ Dragon Meteor; Jormuntide Ignis, Relaxaurus. Legendary AR or Rocket Launcher (150+ rounds). Breed Musclehead+Ferocious+Lucky on Jetragon for +50% damage. 🩺 Stuck? Single-Shot Rifle won't work — need Legendary AR.

6 Saya & Selyne — Moonflower Tower NEW

Level 55 · Coords: (-602, 214) · Dark · Weak to Dragon · HP ~234,900

Selyne (Dark · Dragon) — faster than Shadowbeak, smaller HP. Attacks: shadow dashes (leave afterimages), dark beam sweep, Lunar Barrage (floats up → sprint to edge). Don't chase — punish recovery frames. Counters: Same Jetragon team from Victor; Astegon, Jormuntide. Legendary AR (150+). Clear Victor→Saya back-to-back. 🩺 Stuck? Don't chase Selyne — let it come to you.

7 Bjorn & Bastigor — Feybreak Tower NEW

Level 60 · Coords: (-1,288, -1,665) · Ice · Weak to Fire · HP ~310,000 · ⚠️ Cold-resistant armor + 3 bounty tokens required

⚠️ Entry: Defeat 3 bounties: Dazzi Noct (-1,343, -1,579), Caprity Noct (-1,169, -1,654), Omascul (-1,183, -1,496). Tower at (-1,294, -1,669). Set fast travel nearby — long flight from mainland. Bastigor (Ice · Fire). Attacks: tracking ice lance, ground-freeze AoE, Glacial Collapse (sprint to edge). Full Fire team: Ragnahawk, Blazamut, Foxparks. Cold-resistant armor. Lv 53+, Heavy AR (200+). 🩺 Stuck? Got all 3 bounty tokens? Cold armor on?

8 Auri & Shaolong — Tower of the Azure Covenant NEW

Level 68 · Coords: (-433, -1,424) · Water/Dragon · Weak to Electric & Ice · HP ~327,600 · ⚠️ 6 defense modules + flying mount required

⚠️ Entry: Defeat Bjorn, then disable 6 defense modules around Sunreach (marked on map). Shaolong (Water/Dragon · Electric Ice) — most complex boss. ① Aim for blue body (white fur = no damage). ② Arena floods — flying/swimming mount mandatory. ③ Pal drag to center → recall immediately. Counters: Orserk (ideal), Frostallion, Grizzbolt. Plasma Rifle (250+). 🏆 Unlocks Hard Mode + final questline. 🩺 Stuck? Drowning? Need flying mount. No damage? Aim at blue body.

9 Zanara & Astralym — The Sealed Sanctum FINAL

Level 80 · World Tree · Typeless (no weakness) · HP ~420,000 · ⚠️ All 8 Key Spheres + "Sealed Calamity" questline required

⚠️ Entry: All 8 Key Spheres + "Sealed Calamity" questline. Astralym (typeless — no weakness). Top Pals: Jetragon, Necromus, Xenolord, Bastigor, Lovander (Life Steal). 2-3 hits kill even in endgame armor. Cosmic Rupture: expanding ring → sprint to edge, jump over wave. Prep: Lv 80 · Ancient Armor/Shield/Helm · Plasma Rifle (300+) · Max Statue of Power · 5 Lv 80 Pals w/ Musclehead+Ferocious+Lucky+Serenity · Flying mount. Easier in co-op (4 players). 🩺 Stuck? One-shot? Need full Ancient armor. Door locked? Missing Key Spheres.

📋 Tower Boss Summary Table — All 9 Bosses

Quick-reference decision table — difficulty, HP, weaknesses, counters, and entry requirements at a glance. Coords available in each boss section above.

# Boss Level HP Element Difficulty Best Counters Entry Requirement
1 Zoe & Grizzbolt 10 ~12,900 Electric ★☆☆☆☆ Ground None
2 Lily & Lyleen 20 ~42,500 Grass ★☆☆☆☆ Fire None
3 Axel & Orserk 30 ~53,750 Electric/Dragon ★★☆☆☆ Ice Ground Heat-resistant armor
4 Marcus & Faleris 40 ~72,900 Fire ★★★☆☆ Water Heat + Cold armor
5 Victor & Shadowbeak 50 ~105,000 Dark ★★★★☆ Dragon Cold-resistant armor
6 Saya & Selyne 🆕 55 ~234,900 Dark ★★★☆☆ Dragon None (after Victor)
7 Bjorn & Bastigor 🆕 60 ~310,000 Ice ★★★★☆ Fire 3 Alpha bounty tokens
8 Auri & Shaolong 🆕 68 ~327,600 Water/Dragon ★★★★★ Ice Electric 6 defense modules
9 Zanara & Astralym 🆕 80 ~420,000 Typeless ★★★★★ None — typeless 8 Key Spheres + questline

🔥 Hard Mode & Endgame Tower Rematches

Hard Mode unlocks after Auri (Tower 8). Rematch bosses at Lv 72-80 with 4-5x HP for exclusive cosmetic hats.

Requires Lv 80 + fully optimized Pals (Musclehead+Ferocious+Lucky+Serenity) + Legendary-tier weapons. Clear priority: Zoe → Lily → Axel → Marcus → Victor → Saya → Bjorn → Auri. Hats are account-wide — clear each once. HP comparison:

Boss Normal HP Hard Mode HP Level Reward
Zoe & Grizzbolt~12,900~464,00072Rayne Hat
Lily & Lyleen~42,500~480,00074Alliance Hat
Axel & Orserk~53,750~500,00076Pyre Helm
Marcus & Faleris~72,900~520,00077PIDF Beret
Victor & Shadowbeak~105,000~540,00078Genetic Crown
Saya & Selyne~234,900~550,00079Moonflower Tiara
Bjorn & Bastigor~310,000~560,00079Feybreak Helm
Auri & Shaolong~327,600~570,00080Azure Crown

💡 General Boss Fight Tips (1.0 Updated)

Timer: 5 minutes — play aggressive, elemental counters are mandatory. Recall: pull Pal before telegraphed AoE (glowing aura) — fainted Pal = 10-15s DPS lost. Dodge: sprint perpendicular, use pillars vs tracking attacks. Mount: enter mounted for partner skills + aerial dodge. Party: 5 Pals, 2 type-advantage, rotate at 30% HP. Breed Musclehead+Ferocious+Lucky+Serenity for Hard Mode. MP: 4 players, HP doesn't scale. Armor: Heat (Axel), Cold (Victor, Bjorn), Both (Marcus). Repair before every attempt.

Weapon Progression

Tower #Min WeaponAmmo
1-2 (Zoe, Lily)Musket50+
3-4 (Axel, Marcus)Single-Shot Rifle80+
5-6 (Victor, Saya)Legendary Assault Rifle150+
7-8 (Bjorn, Auri)Plasma Rifle250+
9 (Zanara)Plasma Rifle + Rocket Launcher300+
PG

PalGuide Team

We maintain this tower boss guide alongside our Pal Database and Breeding Calculator. Each boss strategy is cross-referenced with community data and updated for the latest Palworld patch.

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Frequently Asked Questions — Tower Bosses

How many tower bosses are there in Palworld 1.0?
9 total — 5 originals (Zoe, Lily, Axel, Marcus, Victor) + 4 new in 1.0: Saya & Selyne, Bjorn & Bastigor, Auri & Shaolong, Zanara & Astralym.
What order should I fight the tower bosses in Palworld?
Zoe (Lv 10) → Lily (20) → Axel (30) → Marcus (40) → Victor (50) → Saya (55) → Bjorn (60) → Auri (68) → Zanara (80). Towers 7-8 have additional entry requirements.
What changed about tower bosses in Palworld 1.0?
Timer cut from 10→5 min; 5→9 bosses; Hard Mode added; Key Spheres required for final boss; bosses uncapturable; 4-player co-op supported.
What are the tower boss weaknesses?
Zoe→Ground. Lily→Fire. Axel→Ice/Ground. Marcus→Water. Victor→Dragon. Saya→Dragon. Bjorn→Fire. Auri→Electric/Ice. Zanara→typeless (none).
What are the best Pals for tower boss fights?
Early: Digtoise/Fuddler (Ground), Foxparks/Vanwyrm (Fire). Mid: Jormuntide (Water), Reptyro Cryst (Ice/Ground). Late: Jetragon (Dragon), Ragnahawk (Fire), Orserk/Frostallion (Electric/Ice). Final: Jetragon, Xenolord, Necromus, Bastigor, Lovander.
What rewards do you get from tower bosses?
5 Ancient Tech Points per first clear (45 total), Ancient Civilization Parts, Key Spheres (towers 1-8). Hard Mode: exclusive cosmetic hats.
How do you unlock Hard Mode for tower bosses?
Defeat Auri & Shaolong (Tower 8). Rematch bosses at Lv 72-80 with 464K-570K HP. Requires Lv 80 + optimized gear.
Can you capture tower bosses in Palworld?
No. EA capture glitch was patched. Exception: Zoe can be recruited as an NPC after her tower fight.